Accessibility & Inclusion in Interactive Media
A studio course about designing, evaluating, and improving digital experiences for people with different abilities, technologies, and circumstances. We'll work through real accessibility problems using design, standards, testing, assistive technology, code, policy, and AI.
Joel Salisbury
Director, Institutional Insights & Innovation (i3)
Tuesdays & Thursdays
9:30 AM–10:45 AM
Art Building 228
About Your Instructor
I’m Joel Salisbury. I’m the Director of Institutional Insights & Innovation (i3) at UConn, where I lead a multidisciplinary team working across digital product design and development, institutional data, research, and emerging technology.
I also teach in Digital Media & Design, and much of my professional work involves designing, building, and making decisions about digital systems that real people need to use. That makes accessibility relevant to me as a design and technology practice (as well as a legal requirement due to the nature of the work).
In this course, we’ll approach accessibility in much the same way: by investigating real problems, using evidence, testing assumptions, and making decisions we can defend.
Right Now
Module 08 — Build the Accessible Version
What does good accessible markup look like when you build it from the beginning?
Open Module 08 →Session 16 — Practice and Studio
Tuesday, October 27, 2026. No new lecture today. Use class time to begin Challenge 08, review for Quiz 2, revisit course material, or ask questions.
Open Session 16 →Challenge 08 — Build It Right
Complete all a11yphant challenges and submit completion evidence through HuskyCT.
Open Challenge 08 →Course
See the course roadmap, current module, and upcoming investigations.
Reference material for accessibility concepts, standards, and terminology.
Accessibility testing tools and methods used throughout the course.
Course structure, grading, expectations, policies, and module roadmap.
Notable updates and corrections to course materials, recorded in chronological order.