Course Information
Instructor: Joel Salisbury
Email: joel@uconn.edu
Meeting: Tuesdays & Thursdays, 9:30 AMβ10:45 AM
Location: Art Building 228
Office Hours: By appointment, via Teams
About Your Instructor
Iβm Joel Salisbury. Iβm the Director of Institutional Insights & Innovation (i3) at UConn, where I lead a multidisciplinary team working across digital product design and development, institutional data, research, and emerging technology.
I also teach in Digital Media & Design, and much of my professional work involves designing, building, and making decisions about digital systems that real people need to use. That makes accessibility relevant to me as a design and technology practice (as well as a legal requirement due to the nature of the work).
In this course, weβll approach accessibility in much the same way: by investigating real problems, using evidence, testing assumptions, and making decisions we can defend.
Course Description
DMD 3998 examines accessibility and inclusion in interactive media through critique, applied production, and collaborative challenge work. Students build fluency in standards, policy, and practical design decisions while learning how to make persuasive evidence-based accessibility judgments.
Accessibility here is not treated as a side topic. It is part of the course's core design process, and it is revisited through reading, testing, research, making, revision, and critique across the semester.
Course Format and Approach
The course is organized around modules, sessions, challenges, and class work rather than fixed calendar weeks. A module may take one, two, or more class sessions depending on class progress, holidays, cancellations, particularly productive investigations, and other instructional needs.
The course website is the primary instructional hub for today/current course activity, modules, sessions, challenges, the Field Guide, readings and authoritative resources, accessibility tools and demonstrations, sample interactive experiences, assignment information, archived class work, and course information.
HuskyCT/Blackboard remains the official location for grades, assignment submission, quizzes, the official syllabus, and other official LMS functions. The Laravel site complements that system; it does not replace it.
Learning Objectives
- Explain core accessibility frameworks and inclusive design concepts.
- Analyze interfaces using legal, standards, and institutional perspectives.
- Communicate remediation priorities with clear evidence and rationale.
- Use accessibility tools, standards references, and AI critically rather than uncritically.
- Distinguish accessibility claims from unsupported assumptions, opinions, or automated outputs.
Accessibility Standards and Legal Context
Students study accessibility through multiple sources of authority: legal requirements, technical standards such as WCAG, and institutional policy. The course emphasizes distributed inquiry followed by collective synthesis so that students can explain not only what a standard says, but why it matters and what it can and cannot prove.
Module 01 introduces the Legal Lens, Standards Lens, and Institutional Lens. Later modules continue that pattern by connecting visual design, media, interaction, structure, cognition, and AI practice to standards-based evaluation and remediation.
In legal and policy terms, Section 504 remains relevant to federally funded educational programs and activities, ADA Title II applies to public entities such as public universities, and Section 508 governs federal-agency information and communication technology. These frameworks are related but not interchangeable, and UConn's Digital Accessibility Policy operationalizes relevant requirements within the institution's context.
Course Website and Tools
The course website is designed as a working studio and reference library. It includes Today, Modules, Sessions, Challenges, the Field Guide, sample experiences, and archived class work so students can revisit the course structure while studying or preparing for quizzes and the final project.
The site also hosts demonstrations, study references, and sample interactive experiences used during accessibility investigation. These are instructional materials, not official grade records or the source of formal course policy.
- Today / current course activity
- Modules
- Sessions
- Challenges
- Field Guide
- Readings and authoritative resources
- Accessibility tools and demonstrations
- Sample interactive experiences
- Archived Class Work / team deliverables
Team Challenges
The class uses persistent teams for distributed inquiry followed by collective synthesis. Different teams may investigate different dimensions of a shared problem, such as legal requirements, technical standards, institutional policy, user impact, technical implementation, or testing.
Team membership is assigned and managed in HuskyCT/Blackboard. The course website may refer to team identities and team challenge work, but it is not the source of team membership records.
The course includes 9 challenges total. These are module challenges and cumulative assessment moments, not weekly challenges, and they are not tied to a rigid calendar schedule. Teams investigate, test, discuss, and then produce a concise deliverable that can later be archived as shared study material in the module's Class Work area.
Teams generally do not give formal presentations for each challenge. Instead, challenges are used to support investigation, critique, and synthesis.
Challenge 05: Accessibility Review
Challenge 05 is an individual, 10-point comprehensive accessibility review cumulative across Modules 01β05. Students identify all deliberate issues in a custom interactive experience using visual, media, keyboard, semantic, form/error, screen-reader, and assisted testing, then submit evidence-based findings, recommendations, verification plans, and priorities.
Challenge and Studio Rhythm
A typical challenge may include:
- review or critique of previous class work;
- introduction of a new problem or question;
- guided investigation;
- authoritative-source research;
- use of accessibility tools and AI;
- design, testing, and prototyping;
- instructor consultation;
- completion and submission of a team deliverable.
Completed team work may later be added to the appropriate module's Class Work archive so students can review all three team approaches while studying or revisiting course concepts.
Quizzes
The course includes 3 individual quizzes. These quizzes emphasize application, reasoning, accessibility scenarios, WCAG concepts, remediation, distinguishing accessibility from compliance, identifying unsupported claims, and interpreting markup or interface behavior.
Quizzes are checkpoints for reading and reasoning, not memorization exercises. They ask students to explain how evidence supports an accessibility judgment.
Quiz 2 is an at-home assessment on Thursday, October 29, 2026. It covers existing course material and practical accessibility evaluation skills consistent with the curriculum. Check HuskyCT for official quiz information.
Final Project
The final project receives approximately the final two weeks of instructional time. Students independently apply the course process: Investigate β identify barriers β establish evidence β prioritize β redesign β test β defend.
The point of the project is not merely to check accessibility boxes. Students are expected to make an experience meaningfully better and provide convincing evidence for that work.
The Final Project will be released Thursday, October 29. Its existing assessment structure and grading remain unchanged; further project information will be shared through the official course channels.
Grading
| Component | Weight |
|---|---|
| 9 Challenges Total | 35% |
| Individual Team Contribution | 5% |
| 3 Individual Quizzes | 30% |
| Individual Final Project | 30% |
Working Module Roadmap
The module sequence and pacing are subject to change based on class progress, emerging technologies, cancellations, and particularly productive areas of investigation. Modules are not tied to specific calendar weeks. All substantive changes will be communicated to students.
Note: Team challenge grades normally apply to all members of the team. Individual grades may be adjusted when there is clear evidence that a student did not meaningfully participate.
Module 01 β Accessible According to Whom?
Central question: What does it actually mean to call a digital experience accessible?
Module 02 β Can You See What Matters?
Central question: Can users perceive and understand the information an interface is trying to communicate?
Module 03 β What Does This Media Say?
Central question: How should information conveyed through images, audio, video, and other media be made available in other forms?
Module 04 β Can You Use It Your Way?
Central question: Can users successfully operate an interface using different methods of input and interaction?
Module 05 β What Is the Interface Actually Made Of?
Central question: When two interfaces look the same, what makes them different to the browser and assistive technology?
Module 06: Why Is This So Hard to Use?
Session 12 covered motion, flashing, timing, and reduced motion. Thursday, October 15: Session 13 concludes Module 06 with cognitive accessibility, WCAG, and Challenge 06 open studio with informal team check-ins. Quiz 2 is an at-home assessment on Thursday, October 29. There is no in-person class that day. The remaining semester shifts toward practical accessibility evaluation studios and final-project work; the Final Project will be released October 29.
Central question: What can make an experience difficult, distracting, disorienting, or unsafe even when its basic controls work?
Module 07 β The AI Says Itβs Accessible. Is It?
Central question: What can a tool tell you about accessibility, and what still has to be established through evidence and testing?
Module 08 β Build the Accessible Version
Central question: What does good accessible markup look like when you build it from the beginning?
Module 09 β What Would You Fix First?
Central question: How should accessibility problems be prioritized when everything cannot be fixed at once?
- Tuesday, October 27, 2026
- Module 08 opens. Session 16: Practice and Studio. Challenge 08 released. No new lecture; use class time for practice, Quiz 2 preparation, questions, or catching up.
- Thursday, October 29, 2026
- Quiz 2 at home through HuskyCT. No in-person class. Final Project released.
- Tuesday, November 3, 2026
- Challenge 08 due by end of day: complete all a11yphant challenges and submit evidence through HuskyCT. Final Project and studio work continue, with questions and individual or team check-ins.
The remaining semester transitions toward accessibility evaluation studios, team challenges, and final-project work. The upcoming focus includes:
- Quiz 2 at home through HuskyCT on Thursday, October 29, with no in-person class;
- WCAG success criteria and conformance levels;
- manual accessibility evaluation and screen-reader proficiency;
- remediation and verification; and
- Final Project released October 29, followed by studio work.
Artificial Intelligence / Generative AI
AI output is not evidence that something is accessible.
Generative AI may be used unless an assignment says otherwise. Students must disclose meaningful use, verify important claims, and be able to explain their process when asked. AI can help with research, explanation, critique, drafting, and exploration, but it cannot replace evidence, testing, or the student's responsibility for the work.
Privacy and data considerations still apply. Students should not paste sensitive or private information into external tools unless explicitly permitted by the assignment or instructor guidance. If an assignment limits AI use or requires a particular method, those instructions take precedence.
The course maintains academic-integrity expectations around sources, process, and authorship. When AI use is unclear, students may be asked to explain how it was used, what sources informed the work, and what testing supports the final submission.
How I Use Generative AI
I use generative AI in course design, exercises, scenarios, examples, drafting and revising materials, example interfaces or code, and in exploring accessibility problems and possible solutions for the course website content.
I do not use AI to independently evaluate student work or determine grades. AI can help me draft, test, and refine instructional materials, but the instructional judgment remains mine.