Semester Atlas

Course Modules

Each module centers on a different accessibility problem, building toward a more complete way to evaluate and design digital experiences.

Module 01

Status: Current

Accessible According to Whom?

What does it actually mean to call a digital experience accessible?

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Module 02

Status: Upcoming

Can You See What Matters?

Can users perceive and understand the information an interface is trying to communicate?

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Module 03

Status: Upcoming

What Does This Media Say?

How should information conveyed through images, audio, video, and other media be made available in other forms?

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Module 04

Status: Upcoming

Can You Use It Your Way?

Can users successfully operate an interface using different methods of input and interaction?

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Module 05

Status: Upcoming

What Happens When Something Goes Wrong?

Can users understand, complete, and recover from an interaction when something goes wrong?

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Module 06

Status: Upcoming

What Does the Interface Sound Like?

What does an interface communicate when the visual presentation is no longer the primary interface?

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Module 07

Status: Upcoming

Why Is This So Hard to Use?

Can an experience technically satisfy accessibility requirements and still be unnecessarily difficult or exclusionary?

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Module 08

Status: Upcoming

The AI Says It's Accessible. Is It?

What can AI and automated tools actually determine about accessibility, and what still requires human judgment or testing?

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Module 09

Status: Upcoming

Build the Accessible Version

What changes when accessibility is treated as a design and development requirement from the beginning?

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Module 10

Status: Upcoming

What Would You Fix First?

How should accessibility problems be prioritized when everything cannot be fixed at once?

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