Semester Atlas

Course Modules

Each module centers on a different accessibility problem, building toward a more complete way to evaluate and design digital experiences.

Module 01

Status: Complete

Accessible According to Whom?

What does it actually mean to call a digital experience accessible?

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Module 02

Status: Complete

Can You See What Matters?

Can users perceive and understand the information an interface is trying to communicate?

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Module 03

Status: Complete

What Does This Media Say?

How should information conveyed through images, audio, video, and other media be made available in other forms?

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Module 04

Status: Complete

Can You Use It Your Way?

Can users successfully operate an interface using different methods of input and interaction?

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Module 05

Status: Complete

What Is the Interface Actually Made Of?

When two interfaces look the same, what makes them different to the browser and assistive technology?

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Module 06

Status: Complete

Why Is This So Hard to Use?

What can make an experience difficult, distracting, disorienting, or unsafe even when its basic controls work?

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Module 07

Status: Complete

The AI Says It’s Accessible. Is It?

What can a tool tell you about accessibility, and what still has to be established through evidence and testing?

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Module 08

Status: Current

Build the Accessible Version

What does good accessible markup look like when you build it from the beginning?

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Module 09

Status: Upcoming

What Would You Fix First?

How should accessibility problems be prioritized when everything cannot be fixed at once?

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