Module 06

Why Is This So Hard to Use?

What can make an experience difficult, distracting, disorienting, or unsafe even when its basic controls work?

An interface can be keyboard accessible, correctly labeled, and technically functional while still demanding too much from the user. Motion can distract or cause physical discomfort. Flashing can create a safety risk. Time limits can prevent someone from completing a task. Dense or unpredictable interfaces can demand unnecessary memory and interpretation. This module looks at accessibility where safety, cognition, predictability, and usability overlap.

Sessions

Session 12

When Does Motion Become a Barrier?

Test moving content and time pressure, discuss flashing safely, and compare motion with a reduced-motion alternative.

Open Session 12 โ†’

Session 13

Module 06 โ€” Cognitive Accessibility & Challenge Studio

Explore cognitive load and WCAG 2.2, then finish Challenge 06 during open studio.

Open Session 13 โ†’

Challenge 06: Reduce the Friction

Team Challenge ยท 10 points

Investigate 12 deliberate issues with evidence, redesign one meaningful part, and choose two priorities.

Open Challenge 06 โ†’

Class Work

Team evaluations and redesigns will be archived here after the challenge cycle.

Challenge 06 team work will appear here after the challenge cycle.